Tele-immersion Projects

Tele-immersion at the lab in Berkely uses a combination of 3D computer vision, collaborative virtual reality and netwrking. The technology includes 48 cameras in a 6′ by 6′ by 6′ space to capture a 3D ‘image’ of a body in real space and display it in a virtual space as a cloud of points or a 3D mesh witha 1-2 cm accuracy. There’s also a marker based motion capture system and the use of accelerometers and gyroscopes.

This video is an amazing example of what tele-immersion can do.

Teleimmersion Lab at Berkely

The Computer Graphics Group at Brown University
The National Tele-Immersion Initiative

Gaon mein…

We’re going to a nearby village to test out ideas. I have a whole bunch of questions to ask them, pictures and posters to show them and user experiences to go through. Was wondering what kinds of reactions I would get if I showed them a Lady Gaga video or this one of Devendra Banhart

How can you even predict the shift in paradigm and world view that free access to the internet is going to bring ?

TED Talks

David Pogue says Simplicity Sells
  Upgrade of a software doesn’t mean it has to have new (and unnecessary) features
 Doing things rights
 Tap Managers (more than 3 taps is too many taps)
 The hard part is not figuring out which features to add but which features to sell

Jeff Han’s Breakthrough Touchsceen
 This thing allows you to have multiple points (of contact with the touchscreen) at the same  time.
 I could be doing this with as many fingers here, but of course multi-touch also inherently means multi-user.

John Underkoffler points to the Future of UI
 Minority Report…the Spatial Operating Environment…navigational control and manipulations with hands

Anand Agarwal demos BumpTop

So, I kind of believe that we’re in like the “cave-painting” era of computer interfaces. Like,  they’re very kind of, they don’t go as deep, or as emotionally engaging as they possibly    could be,and I’d like to change all that.

Fabian Hemmert: The shape shifting future of the mobile phone
 On the other hand, we humans, we live in physical world. It’s rich, it tastes good, it feels  good, it smells good. So the question is: how do we get the stuff over from the digital into  the physical?

Significant points
Touch screens
Physicality to interaction
Non interface interface
Audio interface to kinesthetic interface
Augmenting digital interaction with physical interactions and behaviour
Real world merging with the simulation-overlaying of information